Multithreaded network listener

While developing the Unity interface for the OptiTrack Arena motion capture system I discovered a neat way to listen to network traffic in a seperate processor thread. Hopefully this solves the lag/stutter we experienced controlling Unity from the Previzion virtual camera system.

Requested studio time to do actual testing with OptiTrack and diving into its docs in preparation.

Posted: March 8th, 2014
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