Spoke too soon…
Thought we had all coordinate system differences between Previzion and Unity figured out in the previous studio test, but it turn out camera pitch is still inverted and there a few more things off…. back to the code lab
Thought we had all coordinate system differences between Previzion and Unity figured out in the previous studio test, but it turn out camera pitch is still inverted and there a few more things off…. back to the code lab