quick and dirty demonstration of the state of things so far:
Unity3D camera being controlled by Previzion, respecting position, orientation, zoom and focus. Live camera feed is chroma keyed using PixelConduit, streamed via Syphon to Unity3D where it is composited with the virtual environment.
(Source: https://player.vimeo.com/)
Posted: November 25th, 2013
Categories: Uncategorized
Tags: previzion nfa, Unity3D
Comments: No Comments.
Categories: Uncategorized
Tags: previzion nfa, Unity3D
Comments: No Comments.